Display Name = "Ilias Temple - 6th Layer"
Parallax Name = "Sunset"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 326, 29, 12, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 326, 29, 12, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 326, 29, 12, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([761, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([276, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "イリアス"

  Page 0
    Empty([])

CommonEvent 7
Name = "アリスフィーズ"

  Page 0
    Empty([])

CommonEvent 8
Name = "ヌルコ"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyuu! Kyuu!"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Nuruko! I'm glad you're safe..."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Nuu~ru~ko~!!"])
      ShowText(["You worried me, Nuu~ru~ko~!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["But this is an incredibly strong barrier, isn't it?"])
    ShowText(["I wonder how long it will take to break it..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph... There's a quick way to smash it."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah... So we just need to defeat Ilias."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If the caster is gone, the barrier will lose its effect――"])
    ShowText(["Thus, if we defeat Ilias, we should be able to save Nuruko."])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyu..."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Wait for me, Nuruko."])
    ShowText(["I'll rescue you right away..."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["I'll turn Ilias into a mop in no time!"])
      ShowText(["Until then, just wait quietly!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyu..."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Wait for me, Nuruko."])
    ShowText(["I'll rescue you right away..."])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    EraseEvent([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is this the innermost part of the Ilias Temple――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What filled the space was a divine yet soft light."])
    ShowText(["And yet, there was a sense of oppressive tranquility――"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Stop hiding and show yourself!"])
    ShowText(["I know you're here, Ilias!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["You say different things, Monster Lord…"])
    ShowText(["Do you think I would hide from the likes of you?"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The holy energy intensifies further."])
    ShowText(["The soft light takes shape before our eyes――"])
    FadeoutBGM([1])
    ShowAnimation([6, 501, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This is our first meeting in physical form, isn't it?"])
    ShowText(["I am the all-knowing, all-powerful Goddess of creation... Ilias."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph, so you finally showed up..."])
    ShowText(["Here I will defeat you and bring victory to this great war!"])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Monster Lord... I have no words for you."])
    ShowText(["Be quiet for a moment."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What did you say...?"])
    ShowPicture([5, "80_iriasu_st42", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc6", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Child of Judgement, Luka..."])
    ShowText(["Do you not intend to create an ideal world with me?"])
    ShowTextAttributes(["iriasu_fc6", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It is not too late, even now."])
    ShowText(["With your power, you can bring peace to the world..."])
    PlayBGM(["RPG::BGM(@name=\"singun_kessen_t\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ilias..."])
    ShowText(["I have seen your heinous ways in this heavenly realm."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Using clones to manage farms――"])
    ShowText(["The countless clones of myself and their fate――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The merciless eradication of San Ilia――"])
    ShowText(["The many persecuted people and monsters――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I absolutely cannot condone your actions!"])
    ShowText(["Here, I will defeat you!"])
    ShowPicture([5, "80_iriasu_st41", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Completely... have you been poisoned by darkness to that extent?"])
    ShowText(["Very well, my patience has reached its limit."])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I will cut off the root of evil here and now."])
    ShowText(["And let's defeat the Dark Goddess that is waiting for an opportunity as well."])
    ShowPicture([5, "80_iriasu_st42", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc6", 1, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Of course, I see through your intentions."])
    ShowText(["You are trying to distract me while the Dark Goddess plots an assassination, aren't you?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I was already prepared for you to notice that."])
    ShowText(["You must constantly be on guard against the ambush of the Dark Goddess."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Fighting us in such a tense state..."])
    ShowText(["Isn't that quite a burden, even for you?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I will forcefully create an opening!"])
    ShowText(["If you let your guard down even a little, it's over for you!"])
    ShowPicture([5, "80_iriasu_st41", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Dealing with the likes of you is easier than pinching a baby's cheek..."])
    ShowText(["It doesn't even serve as a warm-up before fighting the Dark Goddess."])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Is your loquaciousness a sign of anxiety?"])
    ShowText(["The Dark Goddess is still targeting you, so don't let your guard down for even a second..."])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If you're trying to apply pressure, it's futile."])
    ShowText(["Indeed, I have spoken too much to the likes of you."])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In less than a minute, you will become a corpse that cannot speak..."])
    ShowText(["At least I will be your conversation partner in your final moments, as a mercy from me."])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, that time has passed."])
    ShowText(["I shall annihilate you all."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It is you who will perish..."])
    ShowText(["Everyone, are you ready!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is the final battle... Let's go!"])
    ConditionalBranch([4, 86, 0])
      ShowTextAttributes(["name_s_fc1", 2, 0, 2])
      ShowText(["\\n<Rosary>"])
      ShowText(["Please forgive me, Ilias..."])
      ShowText(["I have sworn to follow Luka."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 122, 0])
      ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
      ShowText(["\\n<Sofia>"])
      ShowText(["I am already prepared..."])
      ShowText(["Please forgive me, Ilias."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 123, 0])
      ShowTextAttributes(["sisccubus_fc1", 3, 0, 2])
      ShowText(["\\n<Christie>"])
      ShowText(["Ilias, I will fight to the end."])
      ShowText(["Even if you are my opponent..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 29, 0])
      ShowTextAttributes(["iriasu_fc6", 2, 0, 2])
      ShowText(["\\n<Ilias’>"])
      ShowText(["...Stop it, you won't end up well."])
      ShowText(["I can guarantee that as someone who knows what lies ahead."])
      ShowTextAttributes(["iriasu_fc6", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You can't be saying you've already gone over this battle?"])
      ShowText(["Even so, I can't change my path now...!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From here on, I can only give it my all."])
    ShowText(["Unless I corner Ilias, she won't show any openings."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["So, I will push Ilias to the brink until she has no leeway left—"])
    ShowText(["Thus, the final battle has finally begun!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_irias1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    ChangeBattleBack(["bg001", ""])
    BattleProcessing([0, 1723, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st46", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Ugh... What insolence towards me!"])
    ShowText(["Very well, I will erase your soul along with you!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Our struggle against the power of the great Goddess."])
    ShowText(["And finally, Ilias became enraged."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Her anger narrowed her vision, focusing her consciousness on us—"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Disappear, you insolent fools—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the next moment, Ilias completely faced us."])
    ShowText(["The vigilance I had maintained so far finally slipped away."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Creating this opening is our objective."])
    ShowText(["The moment the Dark Goddess Alipheese had been aiming for all along—"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowPicture([5, "iv_irias_v_alice1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ControlSwitches([32, 32, 0])
    PlayBGM(["RPG::BGM(@name=\"singun_kessen_t\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Gah...!"])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["You've let your guard down... it's your loss."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The arm of the Dark Goddess Alipheese pierced through Ilias's chest."])
    ShowText(["It was a fatal blow infused with the essence of darkness, in an instant."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_iriasu_st46", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_alice0_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Alice... Fies..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She muttered with malice—"])
    ShowText(["Ilias turned her gaze to Alipheese behind her."])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I knew it..."])
    ShowText(["I can't believe... I allowed myself to be ambushed..."])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["The Monster Lord Alice underestimated the power of the Hero Luka."])
    ShowText(["While being cautious of my back, she is not someone to be easily subdued."])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I misjudged..."])
    ShowText(["Luka, Alice... Indeed, I underestimated you..."])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Thanks to that..."])
    ShowText(["I never thought I would have to use my trump card..."])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["...What?"])
    FadeoutBGM([1])
    ErasePicture([5])
    ErasePicture([6])
    ShowAnimation([6, 501, false])
    Wait([60])
    ControlSwitches([31, 31, 1])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, Ilias's figure vanished."])
    ShowText(["She didn't perish; she warped somewhere."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, with that serious injury, she shouldn't be able to warp far away."])
    ShowText(["She is not a wicked Goddess that would allow an escape--"])
    ShowTextAttributes(["nuruko_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyuu!!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Nuruko!?"])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ScrollMap([6, 10, 5])
    ScrollMap([2, 3, 5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As expected, the warp was extremely short-range."])
    ShowText(["Ilias appeared next to the bound Nuruko."])
    PlayBGM(["RPG::BGM(@name=\"scene_chaos1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu_st46", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nuruko_st01", 0, 0, 170, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 170, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Did you think..."])
    ShowText(["I desired Nuruko merely for a space-time transfer device?"])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, that's not it...!"])
    ShowText(["Nuruko is the key to me obtaining the power of chaos...!"])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["...This is bad! Stop Ilias!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I, Alice, and the wicked Goddess--"])
    ShowText(["Everyone moved at once."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We headed straight for Ilias, who was trying to absorb Nuruko--"])
    ShowText(["--But we were a step too late."])
    ShowTextAttributes(["iriasu_fc6", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I shall take it... the spirit of chaos..."])
    ShowTextAttributes(["nuruko_fc1", 1, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyukyuukyu~!!"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias's palm touched Nuruko's head."])
    ShowText(["In the next moment, sacred particles enveloped both of their bodies--"])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"Saint7\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([33, 33, 1])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    ChangeMapDisplay([1])
    TransferPlayer([0, 327, 29, 8, 6, 2])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Ugh, was it too late...!"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["No way... did she absorb Nuruko...!?"])
    ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([10])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, the ominous pressure intensified."])
    ShowText(["I can feel my heartbeat quickening under the intense pressure――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What is this strange presence..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is... chaos's..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When Adramelech appeared――"])
    ShowText(["And when Sonya awakened――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The miasma of chaos I felt back then."])
    ShowText(["I'm sensing it now on an unprecedented scale."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As expected, it was too late."])
    ShowText(["Ilias has already――"])
    Wait([30])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["\\n<Ilias>"])
    ShowText(["I would prefer not to take this step."])
    ShowText(["It's essentially a last resort when cornered..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The miasma of Chaos continues to thicken."])
    ShowText(["The surrounding spacetime distorts, and the concepts of time and space become ambiguous."])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["\\n<Ilias>"])
    ShowText(["To absorb Chaos into this body..."])
    ShowText(["It's needless to say how dangerous that is, right?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Guh...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The surge of immense power makes even my sword arm tremble uncontrollably."])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even the Black Alice who absorbed chaos gained power approaching that of a Goddess."])
    ShowText(["If a Goddess were to do the same, I knew it would end up like this――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then, the swirling Chaos around us began to take human form."])
    ShowText(["Finally, the ultimate being descended before us――"])
    ShowAnimation([13, 542, false])
    Wait([60])
    ControlSwitches([34, 34, 0])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_iriasu3_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
    ShowTextAttributes(["iriasu_fc7", 0, 0, 2])
    ShowText(["\\n<Chaos Ilias>"])
    ShowText(["And I have become one with Chaos."])
    ShowText(["The beginning and the end, that is my existence――"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 3])"])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Retreat at once, Monster Lords!"])
    ShowText(["Join up with the surviving Six Ancestors and retreat with the entire army!"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["B-but—"])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Hurry up, this is my――"])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetEventLocation([13, 0, 29, 4, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Before the words of the Dark Goddess finished, Ilias's figure vanished."])
    ShowText(["And then――"])
    ScrollMap([8, 3, 4])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc7", 0, 0, 2])
    ShowText(["\\n<Chaos Ilias>"])
    ShowText(["Are you saying you will hold us off at the cost of your life...?"])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowPicture([5, "iv_irias_v_alice2", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias's arm pierced the Dark Goddess's chest."])
    ShowText(["That was a recreation of the earlier strike――"])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Guh..."])
    ShowTextAttributes(["iriasu_fc7", 0, 0, 2])
    ShowText(["\\n<Chaos Ilias>"])
    ShowText(["I'm afraid everyone here will lose their lives."])
    ShowText(["It starts with you, Dark Goddess..."])
    ShowTextAttributes(["alice0_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Lu, ka..."])
    ShowText(["The power of the destroyer..."])
    ShowTextAttributes(["iriasu_fc7", 0, 0, 2])
    ShowText(["\\n<Chaos Ilias>"])
    ShowText(["...This concludes the Dark Goddess's last words."])
    ShowText(["Well then, goodbye."])
    PlaySE(["RPG::SE(@name=\"Darkness5\", @pitch=100, @volume=80)"])
    ControlSwitches([32, 32, 1])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The power of chaos gathers in Ilias's arm."])
    ShowText(["It instantly dissipated the Dark Goddess's form――"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["No way... Dark Goddess...!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way—"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ErasePicture([6])
    Wait([30])
    ControlSwitches([34, 34, 1])
    ChangeTransparency([0])
    TransferPlayer([0, 888, 8, 4, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 12
Name = "イリアス2"

  Page 0
    Empty([])

CommonEvent 13
Name = "カオスイリアス"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([10, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "カオスイリアス2"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([273, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([280, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([681, 0, 0, 1])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A powerful Sealed job's unlocking item has appeared here..."])
    ShowText(["It won't be in time for the final battle, but I'll take it anyway."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This is a teleportation device."])
      ShowText(["It seems to be connected to the device at the entrance..."])
      PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
      ControlSwitches([2737, 2737, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The lock on the teleportation device has been released!"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Now, the teleportation device can be used."])
      ShowText(["You can freely travel between the entrance and this innermost part."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Shall we warp to the entrance of the Ilias Temple?"])
    ShowChoices([["Stop", "Return to the entrance"], 1])
    When([0, "やめておく"])
      ExitEventProcessing([])
      Empty([])

    When([1, "入り口に戻る"])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 322, 23, 51, 2, 1])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])
